For this project I plan to create a concept for a Game Engine ready door that will Model, UV Map and sculpt to a final quality product.
I started with a series of concept sketches to develop the right idea for what I wanted on this model, I wanted to go for a heavy duty Sci-fi-esque look, making it look uniform and machine manufactured, looking at blast doors and high security vaults for inspiration.
I also needed to keep in mind that this was meant to be made in 3D so I tried to keep the design simple yet interesting
I also needed to keep in mind that this was meant to be made in 3D so I tried to keep the design simple yet interesting
I first began making the center slides and panels to the door by creating and altering the shape of a Cube, extruding out faces to create the needed ridges.
The slides would show that there are multiple layers to this machine.
The slides would show that there are multiple layers to this machine.
I then began to build and form the center clamp, The middle hub serving as a dock to the small clamps which would rotate off the harness to unlock before sliding out of the way for the other pieces to move.
With this Clamp I grouped together all the cloned objects that made this shape.
Feeling that the model was lacking the bulk of what a heavy duty blast door would have, I added a large frame to contain the slides and showing what they would retract into when opening.
Each side was modelled separately and joined together in a group to create one of the main three that comprises this model.
Each side was modelled separately and joined together in a group to create one of the main three that comprises this model.
My original idea was to add a small panel housing which would me textured to have an inner computer with a glowing screen.
This idea proved difficult as when creating the object, vertices and polygons merged creating hidden faces. UVing this part of the model proved very difficult.
This idea proved difficult as when creating the object, vertices and polygons merged creating hidden faces. UVing this part of the model proved very difficult.
I began to map out and create the UV’s to the model through Planar and Automatic mapping techniques, The process proved tedious and time consuming but it is crucial for acquiring a high quality texture to a map, as well as making it compatible for Game engines.
Automatic Mapping proved useful for rounder objects, allowing for more time arranging them rather than creating them.
On the right pillar to the frame, the poor arrangement of faces and polygons proved to be a problem as it created a large amount of hidden faces and merged vertices.
It proved to be an arduous task to repair and fix, so I had cloned the left side of the model onto the right, making the core model symmetrical.
It proved to be an arduous task to repair and fix, so I had cloned the left side of the model onto the right, making the core model symmetrical.
These are my first core textures to test out on where each shade will be placed, as well as mapping out the patterns and labels. The textures were created in Adobe Photoshop and saved as a compatible Targa file.
I instead textured the computer panel onto the wall, I also decreased the scale of the panel to give the model a greater sense of scale.
I had then taken my model into Mudbox after extracting individual pieces as .OBJ files and ensured that they ran correctly in the software.
Bump mapping layers were added so I could sculpt into the model to create a more in-dept texture to its engravings and weathering. Such as adding the depth to the panel and showing more deeper scratches in the textures.
These files were then taken into Maya again for a final retexture to append to the new sculpting on Mudbox.
Labels and symbols were added to the final model’s textures to add to the character of the theme.
Along with a Gloss layer in Mudbox to be applied to the scratches and dents to the metal, showing the cleaner metal that is underneath the older worn away layers.
Overall this is the completed model, It’s total Face polycount is 1778 as it’s UVs are 3842.